using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(GridGeneration))] public class GridManagerEditor : Editor { public override void OnInspectorGUI(){ DrawDefaultInspector(); EditorGUILayout.HelpBox("This is a help box", MessageType.Info); GridGeneration myScript = (GridGeneration)target; if(GUILayout.Button("Build Object")){ myScript.GenerateGrid(); } } }