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757 lines
47 KiB
757 lines
47 KiB
2 months ago
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/*###############################################################################
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#
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# Copyright 2020-2021 NVIDIA Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy of
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# this software and associated documentation files (the "Software"), to deal in
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# the Software without restriction, including without limitation the rights to
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# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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# the Software, and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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###############################################################################*/
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#ifndef __NVCVIMAGE_H__
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#define __NVCVIMAGE_H__
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#include "nvCVStatus.h"
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#ifdef __cplusplus
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extern "C" {
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#endif // ___cplusplus
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#ifndef RTX_CAMERA_IMAGE // Compile with -DRTX_CAMERA_IMAGE=0 to get more functionality and bug fixes.
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#define RTX_CAMERA_IMAGE 0 // Set to 1 for RTXCamera, which needs an old version, that avoids new functionality
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#endif // RTX_CAMERA_IMAGE
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struct CUstream_st; // typedef struct CUstream_st *CUstream;
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//! The format of pixels in an image.
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typedef enum NvCVImage_PixelFormat {
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NVCV_FORMAT_UNKNOWN = 0, //!< Unknown pixel format.
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NVCV_Y = 1, //!< Luminance (gray).
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NVCV_A = 2, //!< Alpha (opacity)
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NVCV_YA = 3, //!< { Luminance, Alpha }
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NVCV_RGB = 4, //!< { Red, Green, Blue }
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NVCV_BGR = 5, //!< { Red, Green, Blue }
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NVCV_RGBA = 6, //!< { Red, Green, Blue, Alpha }
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NVCV_BGRA = 7, //!< { Red, Green, Blue, Alpha }
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#if RTX_CAMERA_IMAGE
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NVCV_YUV420 = 8, //!< Luminance and subsampled Chrominance { Y, Cb, Cr }
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NVCV_YUV422 = 9, //!< Luminance and subsampled Chrominance { Y, Cb, Cr }
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#else // !RTX_CAMERA_IMAGE
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NVCV_ARGB = 8, //!< { Red, Green, Blue, Alpha }
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NVCV_ABGR = 9, //!< { Red, Green, Blue, Alpha }
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NVCV_YUV420 = 10, //!< Luminance and subsampled Chrominance { Y, Cb, Cr }
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NVCV_YUV422 = 11, //!< Luminance and subsampled Chrominance { Y, Cb, Cr }
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#endif // !RTX_CAMERA_IMAGE
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NVCV_YUV444 = 12, //!< Luminance and full bandwidth Chrominance { Y, Cb, Cr }
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} NvCVImage_PixelFormat;
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//! The data type used to represent each component of an image.
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typedef enum NvCVImage_ComponentType {
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NVCV_TYPE_UNKNOWN = 0, //!< Unknown type of component.
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NVCV_U8 = 1, //!< Unsigned 8-bit integer.
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NVCV_U16 = 2, //!< Unsigned 16-bit integer.
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NVCV_S16 = 3, //!< Signed 16-bit integer.
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NVCV_F16 = 4, //!< 16-bit floating-point.
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NVCV_U32 = 5, //!< Unsigned 32-bit integer.
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NVCV_S32 = 6, //!< Signed 32-bit integer.
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NVCV_F32 = 7, //!< 32-bit floating-point (float).
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NVCV_U64 = 8, //!< Unsigned 64-bit integer.
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NVCV_S64 = 9, //!< Signed 64-bit integer.
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NVCV_F64 = 10, //!< 64-bit floating-point (double).
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} NvCVImage_ComponentType;
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//! Value for the planar field or layout argument. Two values are currently accommodated for RGB:
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//! Interleaved or chunky storage locates all components of a pixel adjacent in memory,
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//! e.g. RGBRGBRGB... (denoted [RGB]).
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//! Planar storage locates the same component of all pixels adjacent in memory,
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//! e.g. RRRRR...GGGGG...BBBBB... (denoted [R][G][B])
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//! YUV has many more variants.
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//! 4:2:2 can be chunky, planar or semi-planar, with different orderings.
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//! 4:2:0 can be planar or semi-planar, with different orderings.
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//! Aliases are provided for FOURCCs defined at fourcc.org.
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//! Note: the LSB can be used to distinguish between chunky and planar formats.
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#define NVCV_INTERLEAVED 0 //!< All components of pixel(x,y) are adjacent (same as chunky) (default for non-YUV).
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#define NVCV_CHUNKY 0 //!< All components of pixel(x,y) are adjacent (same as interleaved).
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#define NVCV_PLANAR 1 //!< The same component of all pixels are adjacent.
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#define NVCV_UYVY 2 //!< [UYVY] Chunky 4:2:2 (default for 4:2:2)
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#define NVCV_VYUY 4 //!< [VYUY] Chunky 4:2:2
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#define NVCV_YUYV 6 //!< [YUYV] Chunky 4:2:2
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#define NVCV_YVYU 8 //!< [YVYU] Chunky 4:2:2
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#define NVCV_CYUV 10 //!< [YUV] Chunky 4:4:4
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#define NVCV_CYVU 12 //!< [YVU] Chunky 4:4:4
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#define NVCV_YUV 3 //!< [Y][U][V] Planar 4:2:2 or 4:2:0 or 4:4:4
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#define NVCV_YVU 5 //!< [Y][V][U] Planar 4:2:2 or 4:2:0 or 4:4:4
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#define NVCV_YCUV 7 //!< [Y][UV] Semi-planar 4:2:2 or 4:2:0 (default for 4:2:0)
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#define NVCV_YCVU 9 //!< [Y][VU] Semi-planar 4:2:2 or 4:2:0
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//! The following are FOURCC aliases for specific layouts. Note that it is still required to specify the format as well
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//! as the layout, e.g. NVCV_YUV420 and NVCV_NV12, even though the NV12 layout is only associated with YUV420 sampling.
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#define NVCV_I420 NVCV_YUV //!< [Y][U][V] Planar 4:2:0
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#define NVCV_IYUV NVCV_YUV //!< [Y][U][V] Planar 4:2:0
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#define NVCV_YV12 NVCV_YVU //!< [Y][V][U] Planar 4:2:0
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#define NVCV_NV12 NVCV_YCUV //!< [Y][UV] Semi-planar 4:2:0 (default for 4:2:0)
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#define NVCV_NV21 NVCV_YCVU //!< [Y][VU] Semi-planar 4:2:0
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#define NVCV_YUY2 NVCV_YUYV //!< [YUYV] Chunky 4:2:2
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#define NVCV_I444 NVCV_YUV //!< [Y][U][V] Planar 4:4:4
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#define NVCV_YM24 NVCV_YUV //!< [Y][U][V] Planar 4:4:4
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#define NVCV_YM42 NVCV_YVU //!< [Y][V][U] Planar 4:4:4
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#define NVCV_NV24 NVCV_YCUV //!< [Y][UV] Semi-planar 4:4:4
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#define NVCV_NV42 NVCV_YCVU //!< [Y][VU] Semi-planar 4:4:4
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//! The following are ORed together for the colorspace field for YUV.
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//! NVCV_601 and NVCV_709 describe the color axes of YUV.
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//! NVCV_VIDEO_RANGE and NVCV_VIDEO_RANGE describe the range, [16, 235] or [0, 255], respectively.
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//! NVCV_CHROMA_COSITED and NVCV_CHROMA_INTSTITIAL describe the location of the chroma samples.
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#define NVCV_601 0x00 //!< The Rec.601 YUV colorspace, typically used for SD.
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#define NVCV_709 0x01 //!< The Rec.709 YUV colorspace, typically used for HD.
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#define NVCV_2020 0x02 //!< The Rec.2020 YUV colorspace.
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#define NVCV_VIDEO_RANGE 0x00 //!< The video range is [16, 235].
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#define NVCV_FULL_RANGE 0x04 //!< The video range is [ 0, 255].
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#define NVCV_CHROMA_COSITED 0x00 //!< The chroma is sampled at the same location as the luma samples horizontally.
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#define NVCV_CHROMA_INTSTITIAL 0x08 //!< The chroma is sampled between luma samples horizontally.
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#define NVCV_CHROMA_TOPLEFT 0x10 //!< The chroma is sampled at the same location as the luma samples horizontally and vertically.
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#define NVCV_CHROMA_MPEG2 NVCV_CHROMA_COSITED //!< As is most video.
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#define NVCV_CHROMA_MPEG1 NVCV_CHROMA_INTSTITIAL
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#define NVCV_CHROMA_JPEG NVCV_CHROMA_INTSTITIAL
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#define NVCV_CHROMA_H261 NVCV_CHROMA_INTSTITIAL
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#define NVCV_CHROMA_INTERSTITIAL NVCV_CHROMA_INTSTITIAL //!< Correct spelling
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//! This is the value for the gpuMem field or the memSpace argument.
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#define NVCV_CPU 0 //!< The buffer is stored in CPU memory.
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#define NVCV_GPU 1 //!< The buffer is stored in CUDA memory.
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#define NVCV_CUDA 1 //!< The buffer is stored in CUDA memory.
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#define NVCV_CPU_PINNED 2 //!< The buffer is stored in pinned CPU memory.
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#define NVCV_CUDA_ARRAY 3 //!< A CUDA array is used for storage.
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//! Image descriptor.
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typedef struct
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#ifdef _MSC_VER
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__declspec(dllexport)
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#endif // _MSC_VER
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NvCVImage {
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unsigned int width; //!< The number of pixels horizontally in the image.
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unsigned int height; //!< The number of pixels vertically in the image.
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signed int pitch; //!< The byte stride between pixels vertically.
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NvCVImage_PixelFormat pixelFormat; //!< The format of the pixels in the image.
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NvCVImage_ComponentType componentType; //!< The data type used to represent each component of the image.
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unsigned char pixelBytes; //!< The number of bytes in a chunky pixel.
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unsigned char componentBytes; //!< The number of bytes in each pixel component.
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unsigned char numComponents; //!< The number of components in each pixel.
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unsigned char planar; //!< NVCV_CHUNKY, NVCV_PLANAR, NVCV_UYVY, ....
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unsigned char gpuMem; //!< NVCV_CPU, NVCV_CPU_PINNED, NVCV_CUDA, NVCV_GPU
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unsigned char colorspace; //!< An OR of colorspace, range and chroma phase.
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unsigned char reserved[2]; //!< For structure padding and future expansion. Set to 0.
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void *pixels; //!< Pointer to pixel(0,0) in the image.
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void *deletePtr; //!< Buffer memory to be deleted (can be NULL).
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void (*deleteProc)(void *p); //!< Delete procedure to call rather than free().
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unsigned long long bufferBytes; //!< The maximum amount of memory available through pixels.
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#ifdef __cplusplus
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//! Default constructor: fill with 0.
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inline NvCVImage();
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//! Allocation constructor.
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//! \param[in] width the number of pixels horizontally.
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//! \param[in] height the number of pixels vertically.
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//! \param[in] format the format of the pixels.
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//! \param[in] type the type of each pixel component.
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//! \param[in] layout One of { NVCV_CHUNKY, NVCV_PLANAR } or one of the YUV layouts.
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//! \param[in] memSpace One of { NVCV_CPU, NVCV_CPU_PINNED, NVCV_GPU, NVCV_CUDA }
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//! \param[in] alignment row byte alignment. Choose 0 or a power of 2.
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//! 1: yields no gap whatsoever between scanlines;
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//! 0: default alignment: 4 on CPU, and cudaMallocPitch's choice on GPU.
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//! Other common values are 16 or 32 for cache line size.
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inline NvCVImage(unsigned width, unsigned height, NvCVImage_PixelFormat format, NvCVImage_ComponentType type,
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unsigned layout = NVCV_CHUNKY, unsigned memSpace = NVCV_CPU, unsigned alignment = 0);
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//! Subimage constructor.
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//! \param[in] fullImg the full image, from which this subImage view is to be created.
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//! \param[in] x the left edge of the subImage, in reference to the full image.
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//! \param[in] y the top edge of the subImage, in reference to the full image.
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//! \param[in] width the width of the subImage, in pixels.
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//! \param[in] height the height of the subImage, in pixels.
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//! \bug This does not work for planar or semi-planar formats, neither RGB nor YUV.
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//! \note This does work for all chunky formats, including UYVY, VYUY, YUYV, YVYU.
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inline NvCVImage(NvCVImage *fullImg, int x, int y, unsigned width, unsigned height);
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//! Destructor
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inline ~NvCVImage();
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//! Copy a rectangular subimage. This works for CPU->CPU, CPU->GPU, GPU->GPU, and GPU->CPU.
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//! \param[in] src The source image from which to copy.
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//! \param[in] srcX The left coordinate of the src rectangle.
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//! \param[in] srcY The top coordinate of the src rectangle.
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//! \param[in] dstX The left coordinate of the dst rectangle.
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//! \param[in] dstY The top coordinate of the dst rectangle.
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//! \param[in] width The width of the rectangle to be copied, in pixels.
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//! \param[in] height The height of the rectangle to be copied, in pixels.
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//! \param[in] stream the CUDA stream.
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//! \note NvCVImage_Transfer() can handle more cases.
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//! \return NVCV_SUCCESS if successful
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//! \return NVCV_ERR_MISMATCH if the formats are different
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//! \return NVCV_ERR_CUDA if a CUDA error occurred
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//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not yet accommodated.
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inline NvCV_Status copyFrom(const NvCVImage *src, int srcX, int srcY, int dstX, int dstY,
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unsigned width, unsigned height, struct CUstream_st* stream = 0);
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//! Copy from one image to another. This works for CPU->CPU, CPU->GPU, GPU->GPU, and GPU->CPU.
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//! \param[in] src The source image from which to copy.
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//! \param[in] stream the CUDA stream.
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//! \note NvCVImage_Transfer() can handle more cases.
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//! \return NVCV_SUCCESS if successful
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//! \return NVCV_ERR_MISMATCH if the formats are different
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//! \return NVCV_ERR_CUDA if a CUDA error occurred
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//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not yet accommodated.
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inline NvCV_Status copyFrom(const NvCVImage *src, struct CUstream_st* stream = 0);
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#endif // ___cplusplus
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} NvCVImage;
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//! Integer rectangle.
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typedef struct NvCVRect2i {
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int x; //!< The left edge of the rectangle.
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int y; //!< The top edge of the rectangle.
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int width; //!< The width of the rectangle.
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int height; //!< The height of the rectangle.
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} NvCVRect2i;
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//! Integer point.
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typedef struct NvCVPoint2i {
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int x; //!< The horizontal coordinate.
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int y; //!< The vertical coordinate
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} NvCVPoint2i;
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//! Initialize an image. The C++ constructors can initialize this appropriately.
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//! This is called by the C++ constructor, but C code should call this explicitly.
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//! \param[in,out] im the image to initialize.
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//! \param[in] width the desired width of the image, in pixels.
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//! \param[in] height the desired height of the image, in pixels.
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//! \param[in] pitch the byte stride between pixels vertically.
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//! \param[in] pixels a pointer to the pixel buffer.
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//! \param[in] format the format of the pixels.
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//! \param[in] type the type of the components of the pixels.
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//! \param[in] layout One of { NVCV_CHUNKY, NVCV_PLANAR } or one of the YUV layouts.
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//! \param[in] memSpace Location of the buffer: one of { NVCV_CPU, NVCV_CPU_PINNED, NVCV_GPU, NVCV_CUDA }
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//! \return NVCV_SUCCESS if successful
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//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not yet accommodated.
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NvCV_Status NvCV_API NvCVImage_Init(NvCVImage *im, unsigned width, unsigned height, int pitch, void *pixels,
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NvCVImage_PixelFormat format, NvCVImage_ComponentType type, unsigned layout, unsigned memSpace);
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//! Initialize a view into a subset of an existing image.
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//! No memory is allocated -- the fullImg buffer is used.
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//! \param[in] subImg the sub-image view into the existing full image.
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//! \param[in] fullImg the existing full image.
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//! \param[in] x the left edge of the sub-image, as coordinate of the full image.
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//! \param[in] y the top edge of the sub-image, as coordinate of the full image.
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//! \param[in] width the desired width of the subImage, in pixels.
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//! \param[in] height the desired height of the subImage, in pixels.
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//! \bug This does not work in general for planar or semi-planar formats, neither RGB nor YUV.
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//! However, it does work for all formats with the full image, to make a shallow copy, e.g.
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//! NvCVImage_InitView(&subImg, &fullImg, 0, 0, fullImage.width, fullImage.height).
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//! Cropping a planar or semi-planar image can be accomplished with NvCVImage_TransferRect().
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//! \note This does work for all chunky formats, including UYVY, VYUY, YUYV, YVYU.
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//! \sa { NvCVImage_TransferRect }
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void NvCV_API NvCVImage_InitView(NvCVImage *subImg, NvCVImage *fullImg, int x, int y, unsigned width, unsigned height);
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//! Allocate memory for, and initialize an image. This assumes that the image data structure has nothing meaningful in it.
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//! This is called by the C++ constructor, but C code can call this to allocate an image.
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//! \param[in,out] im the image to initialize.
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//! \param[in] width the desired width of the image, in pixels.
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//! \param[in] height the desired height of the image, in pixels.
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//! \param[in] format the format of the pixels.
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//! \param[in] type the type of the components of the pixels.
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//! \param[in] layout One of { NVCV_CHUNKY, NVCV_PLANAR } or one of the YUV layouts.
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//! \param[in] memSpace Location of the buffer: one of { NVCV_CPU, NVCV_CPU_PINNED, NVCV_GPU, NVCV_CUDA }
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//! \param[in] alignment row byte alignment. Choose 0 or a power of 2.
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//! 1: yields no gap whatsoever between scanlines;
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//! 0: default alignment: 4 on CPU, and cudaMallocPitch's choice on GPU.
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//! Other common values are 16 or 32 for cache line size.
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not accommodated.
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//! \return NVCV_ERR_MEMORY if there is not enough memory to allocate the buffer.
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NvCV_Status NvCV_API NvCVImage_Alloc(NvCVImage *im, unsigned width, unsigned height, NvCVImage_PixelFormat format,
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NvCVImage_ComponentType type, unsigned layout, unsigned memSpace, unsigned alignment);
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//! Reallocate memory for, and initialize an image. This assumes that the image is valid.
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//! It will check bufferBytes to see if enough memory is already available, and will reshape rather than realloc if true.
|
||
|
//! Otherwise, it will free the previous buffer and reallocate a new one.
|
||
|
//! \param[in,out] im the image to initialize.
|
||
|
//! \param[in] width the desired width of the image, in pixels.
|
||
|
//! \param[in] height the desired height of the image, in pixels.
|
||
|
//! \param[in] format the format of the pixels.
|
||
|
//! \param[in] type the type of the components of the pixels.
|
||
|
//! \param[in] layout One of { NVCV_CHUNKY, NVCV_PLANAR } or one of the YUV layouts.
|
||
|
//! \param[in] memSpace Location of the buffer: one of { NVCV_CPU, NVCV_CPU_PINNED, NVCV_GPU, NVCV_CUDA }
|
||
|
//! \param[in] alignment row byte alignment. Choose 0 or a power of 2.
|
||
|
//! 1: yields no gap whatsoever between scanlines;
|
||
|
//! 0: default alignment: 4 on CPU, and cudaMallocPitch's choice on GPU.
|
||
|
//! Other common values are 16 or 32 for cache line size.
|
||
|
//! \return NVCV_SUCCESS if the operation was successful.
|
||
|
//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not accommodated.
|
||
|
//! \return NVCV_ERR_MEMORY if there is not enough memory to allocate the buffer.
|
||
|
NvCV_Status NvCV_API NvCVImage_Realloc(NvCVImage *im, unsigned width, unsigned height, NvCVImage_PixelFormat format,
|
||
|
NvCVImage_ComponentType type, unsigned layout, unsigned memSpace, unsigned alignment);
|
||
|
|
||
|
|
||
|
//! Deallocate the image buffer from the image. The image is not deallocated.
|
||
|
//! param[in,out] im the image whose buffer is to be deallocated.
|
||
|
void NvCV_API NvCVImage_Dealloc(NvCVImage *im);
|
||
|
|
||
|
|
||
|
//! Deallocate the image buffer from the image asynchronously on the specified stream. The image is not deallocated.
|
||
|
//! param[in,out] im the image whose buffer is to be deallocated.
|
||
|
//! param[int] stream the CUDA stream on which the image buffer is to be deallocated..
|
||
|
void NvCV_API NvCVImage_DeallocAsync(NvCVImage *im, struct CUstream_st *stream);
|
||
|
|
||
|
|
||
|
//! Allocate a new image, with storage (C-style constructor).
|
||
|
//! \param[in] width the desired width of the image, in pixels.
|
||
|
//! \param[in] height the desired height of the image, in pixels.
|
||
|
//! \param[in] format the format of the pixels.
|
||
|
//! \param[in] type the type of the components of the pixels.
|
||
|
//! \param[in] layout One of { NVCV_CHUNKY, NVCV_PLANAR } or one of the YUV layouts.
|
||
|
//! \param[in] memSpace Location of the buffer: one of { NVCV_CPU, NVCV_CPU_PINNED, NVCV_GPU, NVCV_CUDA }
|
||
|
//! \param[in] alignment row byte alignment. Choose 0 or a power of 2.
|
||
|
//! 1: yields no gap whatsoever between scanlines;
|
||
|
//! 0: default alignment: 4 on CPU, and cudaMallocPitch's choice on GPU.
|
||
|
//! Other common values are 16 or 32 for cache line size.
|
||
|
//! \param[out] *out will be a pointer to the new image if successful; otherwise NULL.
|
||
|
//! \return NVCV_SUCCESS if the operation was successful.
|
||
|
//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not accommodated.
|
||
|
//! \return NVCV_ERR_MEMORY if there is not enough memory to allocate the buffer.
|
||
|
NvCV_Status NvCV_API NvCVImage_Create(unsigned width, unsigned height, NvCVImage_PixelFormat format,
|
||
|
NvCVImage_ComponentType type, unsigned layout, unsigned memSpace, unsigned alignment, NvCVImage **out);
|
||
|
|
||
|
|
||
|
//! Deallocate the image allocated with NvCVImage_Create() (C-style destructor).
|
||
|
void NvCV_API NvCVImage_Destroy(NvCVImage *im);
|
||
|
|
||
|
|
||
|
//! Get offsets for the components of a pixel format.
|
||
|
//! These are not byte offsets, but component offsets.
|
||
|
//! \param[in] format the pixel format to be interrogated.
|
||
|
//! \param[out] rOff a place to store the offset for the red channel (can be NULL).
|
||
|
//! \param[out] gOff a place to store the offset for the green channel (can be NULL).
|
||
|
//! \param[out] bOff a place to store the offset for the blue channel (can be NULL).
|
||
|
//! \param[out] aOff a place to store the offset for the alpha channel (can be NULL).
|
||
|
//! \param[out] yOff a place to store the offset for the luminance channel (can be NULL).
|
||
|
void NvCV_API NvCVImage_ComponentOffsets(NvCVImage_PixelFormat format, int *rOff, int *gOff, int *bOff, int *aOff, int *yOff);
|
||
|
|
||
|
|
||
|
//! Transfer one image to another, with a limited set of conversions.
|
||
|
//!
|
||
|
//! If any of the images resides on the GPU, it may run asynchronously,
|
||
|
//! so cudaStreamSynchronize() should be called if it is necessary to run synchronously.
|
||
|
//! The following table indicates (with X) the currently-implemented conversions:
|
||
|
//! +-------------------+-------------+-------------+-------------+-------------+
|
||
|
//! | | u8 --> u8 | u8 --> f32 | f32 --> u8 | f32 --> f32 |
|
||
|
//! +-------------------+-------------+-------------+-------------+-------------+
|
||
|
//! | Y --> Y | X | | X | X |
|
||
|
//! | Y --> A | X | | X | X |
|
||
|
//! | Y --> RGB | X | X | X | X |
|
||
|
//! | Y --> RGBA | X | X | X | X |
|
||
|
//! | A --> Y | X | | X | X |
|
||
|
//! | A --> A | X | | X | X |
|
||
|
//! | A --> RGB | X | X | X | X |
|
||
|
//! | A --> RGBA | X | | | |
|
||
|
//! | RGB --> Y | X | X | | |
|
||
|
//! | RGB --> A | X | X | | |
|
||
|
//! | RGB --> RGB | X | X | X | X |
|
||
|
//! | RGB --> RGBA | X | X | X | X |
|
||
|
//! | RGBA --> Y | X | X | | |
|
||
|
//! | RGBA --> A | X | | | |
|
||
|
//! | RGBA --> RGB | X | X | X | X |
|
||
|
//! | RGBA --> RGBA | X | X | X | X |
|
||
|
//! | RGB --> YUV420 | X | | X | |
|
||
|
//! | RGBA --> YUV420 | X | | X | |
|
||
|
//! | RGB --> YUV422 | X | | X | |
|
||
|
//! | RGBA --> YUV422 | X | | X | |
|
||
|
//! | RGB --> YUV444 | X | | X | |
|
||
|
//! | RGBA --> YUV444 | X | | X | |
|
||
|
//! | YUV420 --> RGB | X | X | | |
|
||
|
//! | YUV420 --> RGBA | X | X | | |
|
||
|
//! | YUV422 --> RGB | X | X | | |
|
||
|
//! | YUV422 --> RGBA | X | X | | |
|
||
|
//! | YUV444 --> RGB | X | X | | |
|
||
|
//! | YUV444 --> RGBA | X | X | | |
|
||
|
//! +-------------------+-------------+-------------+-------------+-------------+
|
||
|
//! where
|
||
|
//! * Either source or destination can be CHUNKY or PLANAR.
|
||
|
//! * Either source or destination can reside on the CPU or the GPU.
|
||
|
//! * The RGB components are in any order (i.e. RGB or BGR; RGBA or BGRA).
|
||
|
//! * For RGBA (or BGRA) destinations, most implementations do not change the alpha channel, so it is recommended to
|
||
|
//! set it at initialization time with [cuda]memset(im.pixels, -1, im.pitch * im.height) or
|
||
|
//! [cuda]memset(im.pixels, -1, im.pitch * im.height * im.numComponents) for chunky and planar images respectively.
|
||
|
//! * YUV requires that the colorspace field be set manually prior to Transfer, e.g. typical for layout=NVCV_NV12:
|
||
|
//! image.colorspace = NVCV_709 | NVCV_VIDEO_RANGE | NVCV_CHROMA_INTSTITIAL;
|
||
|
//! * There are also RGBf16-->RGBf32 and RGBf32-->RGBf16 transfers.
|
||
|
//! * Additionally, when the src and dst formats are the same, all formats are accommodated on CPU and GPU,
|
||
|
//! and this can be used as a replacement for cudaMemcpy2DAsync() (which it utilizes). This is also true for YUV,
|
||
|
//! whose src and dst must share the same format, layout and colorspace.
|
||
|
//!
|
||
|
//! When there is some kind of conversion AND the src and dst reside on different processors (CPU, GPU),
|
||
|
//! it is necessary to have a temporary GPU buffer, which is reshaped as needed to match the characteristics
|
||
|
//! of the CPU image. The same temporary image can be used in subsequent calls to NvCVImage_Transfer(),
|
||
|
//! regardless of the shape, format or component type, as it will grow as needed to accommodate
|
||
|
//! the largest memory requirement. The recommended usage for most cases is to supply an empty image
|
||
|
//! as the temporary; if it is not needed, no buffer is allocated. NULL can be supplied as the tmp
|
||
|
//! image, in which case an ephemeral buffer is allocated if needed, with resultant
|
||
|
//! performance degradation for image sequences.
|
||
|
//!
|
||
|
//! \param[in] src the source image.
|
||
|
//! \param[out] dst the destination image.
|
||
|
//! \param[in] scale a scale factor that can be applied when one (but not both) of the images
|
||
|
//! is based on floating-point components; this parameter is ignored when all image components
|
||
|
//! are represented with integer data types, or all image components are represented with
|
||
|
//! floating-point data types.
|
||
|
//! \param[in] stream the stream on which to perform the copy. This is ignored if both images reside on the CPU.
|
||
|
//! \param[in,out] tmp a temporary buffer that is sometimes needed when transferring images
|
||
|
//! between the CPU and GPU in either direction (can be empty or NULL).
|
||
|
//! It has the same characteristics as the CPU image, but it resides on the GPU.
|
||
|
//! \return NVCV_SUCCESS if successful,
|
||
|
//! NVCV_ERR_PIXELFORMAT if one of the pixel formats is not accommodated.
|
||
|
//! NVCV_ERR_CUDA if a CUDA error has occurred.
|
||
|
//! NVCV_ERR_GENERAL if an otherwise unspecified error has occurred.
|
||
|
NvCV_Status NvCV_API NvCVImage_Transfer(
|
||
|
const NvCVImage *src, NvCVImage *dst, float scale, struct CUstream_st *stream, NvCVImage *tmp);
|
||
|
|
||
|
|
||
|
//! Transfer a rectangular portion of an image.
|
||
|
//! See NvCVImage_Transfer() for the pixel format combinations that are implemented.
|
||
|
//! \param[in] src the source image.
|
||
|
//! \param[in] srcRect the subRect of the src to be transferred (NULL implies the whole image).
|
||
|
//! \param[out] dst the destination image.
|
||
|
//! \param[in] dstPt location to which the srcRect is to be copied (NULL implies (0,0)).
|
||
|
//! \param[in] scale scale factor applied to the magnitude during transfer, typically 1, 255 or 1/255.
|
||
|
//! \param[in] stream the CUDA stream.
|
||
|
//! \param[in] tmp a staging image.
|
||
|
//! \return NVCV_SUCCESS if the operation was completed successfully.
|
||
|
//! \note The actual transfer region may be smaller, because the rects are clipped against the images.
|
||
|
NvCV_Status NvCV_API NvCVImage_TransferRect(
|
||
|
const NvCVImage *src, const NvCVRect2i *srcRect, NvCVImage *dst, const NvCVPoint2i *dstPt,
|
||
|
float scale, struct CUstream_st *stream, NvCVImage *tmp);
|
||
|
|
||
|
|
||
|
//! Transfer from a YUV image.
|
||
|
//! YUVu8 --> RGBu8 and YUVu8 --> RGBf32 are currently available.
|
||
|
//! \param[in] y pointer to pixel(0,0) of the luminance channel.
|
||
|
//! \param[in] yPixBytes the byte stride between y pixels horizontally.
|
||
|
//! \param[in] yPitch the byte stride between y pixels vertically.
|
||
|
//! \param[in] u pointer to pixel(0,0) of the u (Cb) chrominance channel.
|
||
|
//! \param[in] v pointer to pixel(0,0) of the v (Cr) chrominance channel.
|
||
|
//! \param[in] uvPixBytes the byte stride between u or v pixels horizontally.
|
||
|
//! \param[in] uvPitch the byte stride between u or v pixels vertically.
|
||
|
//! \param[in] yuvColorSpace the yuv colorspace, specifying range, chromaticities, and chrominance phase.
|
||
|
//! \param[in] yuvMemSpace the memory space where the pixel buffers reside.
|
||
|
//! \param[out] dst the destination image.
|
||
|
//! \param[in] dstRect the destination rectangle (NULL implies the whole image).
|
||
|
//! \param[in] scale scale factor applied to the magnitude during transfer, typically 1, 255 or 1/255.
|
||
|
//! \param[in] stream the CUDA stream.
|
||
|
//! \param[in] tmp a staging image.
|
||
|
//! \return NVCV_SUCCESS if the operation was completed successfully.
|
||
|
//! \note The actual transfer region may be smaller, because the rects are clipped against the images.
|
||
|
//! \note This is supplied for use with YUV buffers that do not have the standard structure
|
||
|
//! that are expected for NvCVImage_Transfer() and NvCVImage_TransferRect.
|
||
|
NvCV_Status NvCV_API NvCVImage_TransferFromYUV(
|
||
|
const void *y, int yPixBytes, int yPitch,
|
||
|
const void *u, const void *v, int uvPixBytes, int uvPitch,
|
||
|
NvCVImage_PixelFormat yuvFormat, NvCVImage_ComponentType yuvType,
|
||
|
unsigned yuvColorSpace, unsigned yuvMemSpace,
|
||
|
NvCVImage *dst, const NvCVRect2i *dstRect, float scale, struct CUstream_st *stream, NvCVImage *tmp);
|
||
|
|
||
|
|
||
|
//! Transfer to a YUV image.
|
||
|
//! RGBu8 --> YUVu8 and RGBf32 --> YUVu8 are currently available.
|
||
|
//! \param[in] src the source image.
|
||
|
//! \param[in] srcRect the destination rectangle (NULL implies the whole image).
|
||
|
//! \param[out] y pointer to pixel(0,0) of the luminance channel.
|
||
|
//! \param[in] yPixBytes the byte stride between y pixels horizontally.
|
||
|
//! \param[in] yPitch the byte stride between y pixels vertically.
|
||
|
//! \param[out] u pointer to pixel(0,0) of the u (Cb) chrominance channel.
|
||
|
//! \param[out] v pointer to pixel(0,0) of the v (Cr) chrominance channel.
|
||
|
//! \param[in] uvPixBytes the byte stride between u or v pixels horizontally.
|
||
|
//! \param[in] uvPitch the byte stride between u or v pixels vertically.
|
||
|
//! \param[in] yuvColorSpace the yuv colorspace, specifying range, chromaticities, and chrominance phase.
|
||
|
//! \param[in] yuvMemSpace the memory space where the pixel buffers reside.
|
||
|
//! \param[in] scale scale factor applied to the magnitude during transfer, typically 1, 255 or 1/255.
|
||
|
//! \param[in] stream the CUDA stream.
|
||
|
//! \param[in] tmp a staging image.
|
||
|
//! \return NVCV_SUCCESS if the operation was completed successfully.
|
||
|
//! \note The actual transfer region may be smaller, because the rects are clipped against the images.
|
||
|
//! \note This is supplied for use with YUV buffers that do not have the standard structure
|
||
|
//! that are expected for NvCVImage_Transfer() and NvCVImage_TransferRect.
|
||
|
NvCV_Status NvCV_API NvCVImage_TransferToYUV(
|
||
|
const NvCVImage *src, const NvCVRect2i *srcRect,
|
||
|
const void *y, int yPixBytes, int yPitch,
|
||
|
const void *u, const void *v, int uvPixBytes, int uvPitch,
|
||
|
NvCVImage_PixelFormat yuvFormat, NvCVImage_ComponentType yuvType,
|
||
|
unsigned yuvColorSpace, unsigned yuvMemSpace,
|
||
|
float scale, struct CUstream_st *stream, NvCVImage *tmp);
|
||
|
|
||
|
|
||
|
//! Between rendering by a graphics system and Transfer by CUDA, it is necessary to map the texture resource.
|
||
|
//! There is a fair amount of overhead, so its use should be minimized.
|
||
|
//! Every call to NvCVImage_MapResource() should be matched by a subsequent call to NvCVImage_UnmapResource().
|
||
|
//! \param[in,out] im the image to be mapped.
|
||
|
//! \param[in] stream the stream on which the mapping is to be performed.
|
||
|
//! \return NVCV_SUCCESS is the operation was completed successfully.
|
||
|
//! \note This is an experimental API. If you find it useful, please respond to XXX@YYY.com,
|
||
|
//! otherwise we may drop support.
|
||
|
/* EXPERIMENTAL */ NvCV_Status NvCV_API NvCVImage_MapResource(NvCVImage *im, struct CUstream_st *stream);
|
||
|
|
||
|
|
||
|
//! After transfer by CUDA, the texture resource must be unmapped in order to be used by the graphics system again.
|
||
|
//! There is a fair amount of overhead, so its use should be minimized.
|
||
|
//! Every call to NvCVImage_UnmapResource() should correspond to a preceding call to NvCVImage_MapResource().
|
||
|
//! \param[in,out] im the image to be mapped.
|
||
|
//! \param[in] stream the CUDA stream on which the mapping is to be performed.
|
||
|
//! \return NVCV_SUCCESS is the operation was completed successfully.
|
||
|
//! \note This is an experimental API. If you find it useful, please respond to XXX@YYY.com,
|
||
|
//! otherwise we may drop support.
|
||
|
/* EXPERIMENTAL */ NvCV_Status NvCV_API NvCVImage_UnmapResource(NvCVImage *im, struct CUstream_st *stream);
|
||
|
|
||
|
|
||
|
//! Composite one source image over another using the given matte.
|
||
|
//! This accommodates all RGB and RGBA formats, with u8 and f32 components.
|
||
|
//! If the bg has alpha, then the dst alpha is updated for use in subsequent composition.
|
||
|
//! \param[in] fg the foreground source image.
|
||
|
//! \param[in] bg the background source image.
|
||
|
//! \param[in] mat the matte Yu8 (or Au8) image, indicating where the src should come through.
|
||
|
//! \param[out] dst the destination image. This can be the same as fg or bg.
|
||
|
//! \param[in] stream the CUDA stream on which the composition is to be performed.
|
||
|
//! \return NVCV_SUCCESS if the operation was successful.
|
||
|
//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not accommodated.
|
||
|
//! \return NVCV_ERR_MISMATCH if either the fg & bg & dst formats do not match, or if fg & bg & dst & mat are not
|
||
|
//! in the same address space (CPU or GPU).
|
||
|
#if RTX_CAMERA_IMAGE == 0
|
||
|
NvCV_Status NvCV_API NvCVImage_Composite(const NvCVImage *fg, const NvCVImage *bg, const NvCVImage *mat, NvCVImage *dst,
|
||
|
struct CUstream_st *stream);
|
||
|
#else // RTX_CAMERA_IMAGE == 1 // No GPU acceleration
|
||
|
NvCV_Status NvCV_API NvCVImage_Composite(const NvCVImage *fg, const NvCVImage *bg, const NvCVImage *mat, NvCVImage *dst);
|
||
|
#endif // RTX_CAMERA_IMAGE == 1
|
||
|
|
||
|
|
||
|
//! Composite one source image rectangular region over another using the given matte.
|
||
|
//! This accommodates all RGB and RGBA formats, with u8 and f32 components.
|
||
|
//! If the bg has alpha, then the dst alpha is updated for use in subsequent composition.
|
||
|
//! If the background is not opaque, it is recommended that all images be premultiplied by alpha,
|
||
|
//! and mode 1 composition be used, to yield the most meaningful composite matte.
|
||
|
//! \param[in] fg the foreground source image.
|
||
|
//! \param[in] fgOrg the upper-left corner of the fg image to be composited (NULL implies (0,0)).
|
||
|
//! \param[in] bg the background source image.
|
||
|
//! \param[in] bgOrg the upper-left corner of the bg image to be composited (NULL implies (0,0)).
|
||
|
//! \param[in] mat the matte image, indicating where the src should come through.
|
||
|
//! This determines the size of the rectangle to be composited.
|
||
|
//! If this is multi-channel, the alpha channel is used as the matte.
|
||
|
//! \param[in] mode the composition mode: 0 (straight alpha over) or 1 (premultiplied alpha over).
|
||
|
//! \param[out] dst the destination image. This can be the same as fg or bg.
|
||
|
//! \param[in] dstOrg the upper-left corner of the dst image to be updated (NULL implies (0,0)).
|
||
|
//! \param[in] stream the CUDA stream on which the composition is to be performed.
|
||
|
//! \note If a smaller region of a matte is desired, a window can be created using
|
||
|
//! NvCVImage_InitView() for chunky pixels, as illustrated below in NvCVImage_CompositeRectA().
|
||
|
//! \return NVCV_SUCCESS if the operation was successful.
|
||
|
//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not accommodated.
|
||
|
//! \return NVCV_ERR_MISMATCH if either the fg & bg & dst formats do not match, or if fg & bg & dst & mat are not
|
||
|
//! in the same address space (CPU or GPU).
|
||
|
NvCV_Status NvCV_API NvCVImage_CompositeRect(
|
||
|
const NvCVImage *fg, const NvCVPoint2i *fgOrg,
|
||
|
const NvCVImage *bg, const NvCVPoint2i *bgOrg,
|
||
|
const NvCVImage *mat, unsigned mode,
|
||
|
NvCVImage *dst, const NvCVPoint2i *dstOrg,
|
||
|
struct CUstream_st *stream);
|
||
|
|
||
|
|
||
|
//! Composite one RGBA or BGRA source image rectangular region over another RGB, BGR, RGBA or BGRA region.
|
||
|
//! This accommodates all RGB and RGBA formats, with u8 and f32 components.
|
||
|
//! If the bg has alpha, then the dst alpha is updated for use in subsequent composition.
|
||
|
//! If the background is not opaque, it is recommended that all images be premultiplied by alpha,
|
||
|
//! and mode 1 composition be used, to yield the most meaningful composite matte.
|
||
|
//! \param[in] fg the foreground RGBA or BGRA source image.
|
||
|
//! \param[in] fgRect a sub-rectangle of the fg image (NULL implies the whole image).
|
||
|
//! \param[in] bg the background source image.
|
||
|
//! \param[in] bgOrg the upper-left corner of the bg image to be composited (NULL implies (0,0)).
|
||
|
//! \param[in] mode the composition mode: 0 (straight alpha over) or 1 (premultiplied alpha over).
|
||
|
//! \param[out] dst the destination image. This can be the same as fg or bg.
|
||
|
//! \param[in] dstOrg the upper-left corner of the dst image to be updated (NULL implies (0,0)).
|
||
|
//! \param[in] stream the CUDA stream on which the composition is to be performed.
|
||
|
//! \return NVCV_SUCCESS if the operation was successful.
|
||
|
//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not accommodated.
|
||
|
//! \return NVCV_ERR_MISMATCH if either the fg & bg & dst formats do not match, or if fg & bg & dst & mat are not
|
||
|
//! in the same address space (CPU or GPU).
|
||
|
//! \bug fgRect will only work for chunky images, not planar.
|
||
|
#ifdef __cplusplus
|
||
|
inline NvCV_Status NvCVImage_CompositeRectA(
|
||
|
const NvCVImage *fg, const NvCVRect2i *fgRect,
|
||
|
const NvCVImage *bg, const NvCVPoint2i *bgOrg,
|
||
|
unsigned mode,
|
||
|
NvCVImage *dst, const NvCVPoint2i *dstOrg,
|
||
|
struct CUstream_st *stream
|
||
|
) {
|
||
|
if (fgRect) {
|
||
|
NvCVImage fgView(const_cast<NvCVImage*>(fg), fgRect->x, fgRect->y, fgRect->width, fgRect->height);
|
||
|
return NvCVImage_CompositeRect(&fgView, nullptr, bg, bgOrg, &fgView, mode, dst, dstOrg, stream);
|
||
|
}
|
||
|
return NvCVImage_CompositeRect(fg, nullptr, bg, bgOrg, fg, mode, dst, dstOrg, stream);
|
||
|
}
|
||
|
#endif // __cplusplus
|
||
|
|
||
|
|
||
|
//! Composite a source image over a constant color field using the given matte.
|
||
|
//! \param[in] src the source image.
|
||
|
//! \param[in] mat the matte image, indicating where the src should come through.
|
||
|
//! \param[in] bgColor pointer to a location holding the desired flat background color, with the same format
|
||
|
//! and component ordering as the dst. This acts as a 1x1 background pixel buffer,
|
||
|
//! so should reside in the same memory space (CUDA or CPU) as the other buffers.
|
||
|
//! \param[in,out] dst the destination image. May be the same as src.
|
||
|
//! \return NVCV_SUCCESS if the operation was successful.
|
||
|
//! \return NVCV_ERR_PIXELFORMAT if the pixel format is not accommodated.
|
||
|
//! \return NVCV_ERR_MISMATCH if fg & mat & dst & bgColor are not in the same address space (CPU or GPU).
|
||
|
//! \note The bgColor must remain valid until complete; this is an important consideration especially if
|
||
|
//! the buffers are on the GPU and NvCVImage_CompositeOverConstant() runs asynchronously.
|
||
|
NvCV_Status NvCV_API NvCVImage_CompositeOverConstant(
|
||
|
#if RTX_CAMERA_IMAGE == 0
|
||
|
const NvCVImage *src, const NvCVImage *mat, const void *bgColor, NvCVImage *dst, struct CUstream_st *stream
|
||
|
#else // RTX_CAMERA_IMAGE == 1
|
||
|
const NvCVImage *src, const NvCVImage *mat, const unsigned char bgColor[3], NvCVImage *dst
|
||
|
#endif // RTX_CAMERA_IMAGE
|
||
|
);
|
||
|
|
||
|
|
||
|
//! Flip the image vertically.
|
||
|
//! No actual pixels are moved: it is just an accounting procedure.
|
||
|
//! This is extremely low overhead, but requires appropriate interpretation of the pitch.
|
||
|
//! Flipping twice yields the original orientation.
|
||
|
//! \param[in] src the source image (NULL implies src == dst).
|
||
|
//! \param[out] dst the flipped image (can be the same as the src).
|
||
|
//! \return NVCV_SUCCESS if successful.
|
||
|
//! \return NVCV_ERR_PIXELFORMAT for most planar formats.
|
||
|
//! \bug This does not work for planar or semi-planar formats, neither RGB nor YUV.
|
||
|
//! \note This does work for all chunky formats, including UYVY, VYUY, YUYV, YVYU.
|
||
|
NvCV_Status NvCV_API NvCVImage_FlipY(const NvCVImage *src, NvCVImage *dst);
|
||
|
|
||
|
|
||
|
//! Get the pointers for YUV, based on the format.
|
||
|
//! \param[in] im The image to be deconstructed.
|
||
|
//! \param[out] y A place to store the pointer to y(0,0).
|
||
|
//! \param[out] u A place to store the pointer to u(0,0).
|
||
|
//! \param[out] v A place to store the pointer to v(0,0).
|
||
|
//! \param[out] yPixBytes A place to store the byte stride between luma samples horizontally.
|
||
|
//! \param[out] cPixBytes A place to store the byte stride between chroma samples horizontally.
|
||
|
//! \param[out] yRowBytes A place to store the byte stride between luma samples vertically.
|
||
|
//! \param[out] cRowBytes A place to store the byte stride between chroma samples vertically.
|
||
|
//! \return NVCV_SUCCESS If the information was gathered successfully.
|
||
|
//! NVCV_ERR_PIXELFORMAT Otherwise.
|
||
|
NvCV_Status NvCV_API NvCVImage_GetYUVPointers(NvCVImage *im,
|
||
|
unsigned char **y, unsigned char **u, unsigned char **v,
|
||
|
int *yPixBytes, int *cPixBytes, int *yRowBytes, int *cRowBytes);
|
||
|
|
||
|
|
||
|
//! Sharpen an image.
|
||
|
//! The src and dst should be the same type - conversions are not performed.
|
||
|
//! This function is only implemented for NVCV_CHUNKY NVCV_U8 pixels, of format NVCV_RGB or NVCV_BGR.
|
||
|
//! \param[in] sharpness the sharpness strength, calibrated so that 1 and 2 yields Adobe's Sharpen and Sharpen More.
|
||
|
//! \param[in] src the source image to be sharpened.
|
||
|
//! \param[out] dst the resultant image (may be the same as the src).
|
||
|
//! \param[in] stream the CUDA stream on which to perform the computations.
|
||
|
//! \param[in] tmp a temporary working image. This can be NULL, but may result in lower performance.
|
||
|
//! It is best if it resides on the same processor (CPU or GPU) as the destination.
|
||
|
//! @return NVCV_SUCCESS if the operation completed successfully.
|
||
|
//! NVCV_ERR_MISMATCH if the source and destination formats are different.
|
||
|
//! NVCV_ERR_PIXELFORMAT if the function has not been implemented for the chosen pixel type.
|
||
|
|
||
|
NvCV_Status NvCV_API NvCVImage_Sharpen(float sharpness, const NvCVImage *src, NvCVImage *dst,
|
||
|
struct CUstream_st *stream, NvCVImage *tmp);
|
||
|
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
} // extern "C"
|
||
|
|
||
|
/********************************************************************************
|
||
|
* NvCVImage default constructor
|
||
|
********************************************************************************/
|
||
|
|
||
|
NvCVImage::NvCVImage() {
|
||
|
pixels = nullptr;
|
||
|
(void)NvCVImage_Alloc(this, 0, 0, NVCV_FORMAT_UNKNOWN, NVCV_TYPE_UNKNOWN, 0, 0, 0);
|
||
|
}
|
||
|
|
||
|
/********************************************************************************
|
||
|
* NvCVImage allocation constructor
|
||
|
********************************************************************************/
|
||
|
|
||
|
NvCVImage::NvCVImage(unsigned width, unsigned height, NvCVImage_PixelFormat format, NvCVImage_ComponentType type,
|
||
|
unsigned layout, unsigned memSpace, unsigned alignment) {
|
||
|
pixels = nullptr;
|
||
|
(void)NvCVImage_Alloc(this, width, height, format, type, layout, memSpace, alignment);
|
||
|
}
|
||
|
|
||
|
/********************************************************************************
|
||
|
* Subimage constructor
|
||
|
********************************************************************************/
|
||
|
|
||
|
NvCVImage::NvCVImage(NvCVImage *fullImg, int x, int y, unsigned width, unsigned height) {
|
||
|
NvCVImage_InitView(this, fullImg, x, y, width, height);
|
||
|
}
|
||
|
|
||
|
/********************************************************************************
|
||
|
* NvCVImage destructor
|
||
|
********************************************************************************/
|
||
|
|
||
|
NvCVImage::~NvCVImage() { NvCVImage_Dealloc(this); }
|
||
|
|
||
|
/********************************************************************************
|
||
|
* copy subimage
|
||
|
********************************************************************************/
|
||
|
|
||
|
NvCV_Status NvCVImage::copyFrom(const NvCVImage *src, int srcX, int srcY, int dstX, int dstY, unsigned wd,
|
||
|
unsigned ht, struct CUstream_st* stream) {
|
||
|
#if RTX_CAMERA_IMAGE // This only works for chunky images
|
||
|
NvCVImage srcView, dstView;
|
||
|
NvCVImage_InitView(&srcView, const_cast<NvCVImage *>(src), srcX, srcY, wd, ht);
|
||
|
NvCVImage_InitView(&dstView, this, dstX, dstY, wd, ht);
|
||
|
return NvCVImage_Transfer(&srcView, &dstView, 1.f, stream, nullptr);
|
||
|
#else // !RTX_CAMERA_IMAGE bug fix for non-chunky images
|
||
|
NvCVRect2i srcRect = { (int)srcX, (int)srcY, (int)wd, (int)ht };
|
||
|
NvCVPoint2i dstPt = { (int)dstX, (int)dstY };
|
||
|
return NvCVImage_TransferRect(src, &srcRect, this, &dstPt, 1.f, stream, nullptr);
|
||
|
#endif // RTX_CAMERA_IMAGE
|
||
|
}
|
||
|
|
||
|
/********************************************************************************
|
||
|
* copy image
|
||
|
********************************************************************************/
|
||
|
|
||
|
NvCV_Status NvCVImage::copyFrom(const NvCVImage *src, struct CUstream_st* stream) {
|
||
|
return NvCVImage_Transfer(src, this, 1.f, stream, nullptr);
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif // ___cplusplus
|
||
|
|
||
|
#endif // __NVCVIMAGE_H__
|