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262 lines
15 KiB
262 lines
15 KiB
2 months ago
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/*###############################################################################
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#
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# Copyright (c) 2020 NVIDIA Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy of
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# this software and associated documentation files (the "Software"), to deal in
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# the Software without restriction, including without limitation the rights to
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# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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# the Software, and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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###############################################################################*/
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#ifndef __NVVIDEO_EFFECTS_H__
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#define __NVVIDEO_EFFECTS_H__
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#include "nvCVImage.h"
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#ifndef NvVFX_API
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#ifdef _WIN32
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#ifdef NVVFX_API_EXPORT
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#define NvVFX_API __declspec(dllexport) __cdecl
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#else
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#define NvVFX_API
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#endif
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#else //if linux
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#define NvVFX_API // TODO: Linux code goes here
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#endif // _WIN32 or linux
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#endif //NvVFX_API
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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// Forward declaration for CUDA API
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typedef struct CUstream_st* CUstream;
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//! We use strings as effect selectors.
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typedef const char* NvVFX_EffectSelector;
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//! We use strings as parameter selectors.
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typedef const char* NvVFX_ParameterSelector;
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//! Each effect instantiation is associated with an opaque handle.
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struct NvVFX_Object;
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typedef struct NvVFX_Object NvVFX_Object, *NvVFX_Handle;
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///!
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///! Effect may use this handle to manage state objects.
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///!
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struct NvVFX_StateObjectHandleBase;
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typedef struct NvVFX_StateObjectHandleBase* NvVFX_StateObjectHandle;
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//! Get the SDK version
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//! \param[in,out] version Pointer to an unsigned int set to
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//! (major << 24) | (minor << 16) | (build << 8) | 0
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//! \return NVCV_SUCCESS if the version was set
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//! \return NVCV_ERR_PARAMETER if version was NULL
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NvCV_Status NvVFX_API NvVFX_GetVersion(unsigned int *version);
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//! Create an new instantiation of a video effect.
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//! \param[in] code the selector code for the desired video effect.
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//! \param[out] effect a handle to the Video Effect instantiation.
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//! \return NVCV_SUCCESS if the operation was successful.
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NvCV_Status NvVFX_API NvVFX_CreateEffect(NvVFX_EffectSelector code, NvVFX_Handle *effect);
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//! Delete a previously allocated video effect.
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//! \param[in] effect a handle to the video effect to be deleted.
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void NvVFX_API NvVFX_DestroyEffect(NvVFX_Handle effect);
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//! Set the value of the selected parameter (unsigned int, int, float double, unsigned long long, void*, CUstream).
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//! \param[in,out] effect The effect to configure.
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//! \param[in] paramName The selector of the effect parameter to configure.
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//! \param[in] val The value to be assigned to the selected effect parameter.
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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//! \return NVCV_ERR_SELECTOR if the chosen effect does not understand the specified selector and data type.
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//! \return NVCV_ERR_PARAMETER if the value was out of range.
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NvCV_Status NvVFX_API NvVFX_SetU32(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, unsigned int val);
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NvCV_Status NvVFX_API NvVFX_SetS32(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, int val);
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NvCV_Status NvVFX_API NvVFX_SetF32(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, float val);
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NvCV_Status NvVFX_API NvVFX_SetF64(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, double val);
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NvCV_Status NvVFX_API NvVFX_SetU64(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, unsigned long long val);
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NvCV_Status NvVFX_API NvVFX_SetObject(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, void *ptr);
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NvCV_Status NvVFX_API NvVFX_SetStateObjectHandleArray(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, NvVFX_StateObjectHandle* handle);
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NvCV_Status NvVFX_API NvVFX_SetCudaStream(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, CUstream stream);
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//! Set the selected image descriptor.
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//! A shallow copy of the descriptor is made (preserving the pixel pointer), so that an ephemeral NvVFXImage_Init()
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//! wrapper may be used in the call to NvVFX_SetImage() if desired, without having to preserve it for the lifetime
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//! of the effect. The effect does not take ownership of the pixel buffer.
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//! \param[in,out] effect The effect to configure.
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//! \param[in] paramName The selector of the effect image to configure.
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//! \param[in] im Pointer to the image descriptor to be used for the selected effect image.
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//! NULL clears the selected internal image descriptor.
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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//! \return NVCV_ERR_SELECTOR if the chosen effect does not understand the specified image selector.
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//! \return NVCV_ERR_PARAMETER if an unexpected NULL pointer was supplied.
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NvCV_Status NvVFX_API NvVFX_SetImage(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, NvCVImage *im);
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//! Set the value of the selected string, by making a copy in the effect handle.
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//! \param[in,out] effect The effect to configure.
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//! \param[in] paramName The selector of the effect string to configure.
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//! \param[in] str The value to be assigned to the selected effect string. NULL clears the selected string.
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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//! \return NVCV_ERR_SELECTOR if the chosen effect does not understand the specified string selector.
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//! \return NVCV_ERR_PARAMETER if an unexpected NULL pointer was supplied.
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NvCV_Status NvVFX_API NvVFX_SetString(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, const char *str);
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//! Get the value of the selected parameter (unsigned int, int, float double, unsigned long long, void*, CUstream).
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//! These are not typically used except for testing.
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//! \param[in] effect the effect to be queried.
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//! \param[in] paramName the selector of the effect parameter to retrieve.
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//! \param[out] val a place to store the retrieved parameter.
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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//! \return NVCV_ERR_SELECTOR if the chosen effect does not understand the specified selector and data type.
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//! \return NVCV_ERR_PARAMETER if an unexpected NULL pointer was supplied.
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//! \note Typically, these are not used outside of testing.
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NvCV_Status NvVFX_API NvVFX_GetU32(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, unsigned int *val);
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NvCV_Status NvVFX_API NvVFX_GetS32(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, int *val);
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NvCV_Status NvVFX_API NvVFX_GetF32(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, float *val);
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NvCV_Status NvVFX_API NvVFX_GetF64(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, double *val);
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NvCV_Status NvVFX_API NvVFX_GetU64(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, unsigned long long *val);
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NvCV_Status NvVFX_API NvVFX_GetObject(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, void **ptr);
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NvCV_Status NvVFX_API NvVFX_GetCudaStream(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, CUstream *stream);
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//! Get a copy of the selected image descriptor.
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//! If GetImage() is called before SetImage(), the returned descriptor will be filled with zeros.
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//! Otherwise, the values will be identical to that in the previous SetImage() call,
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//! with the exception of deletePtr, deleteProc and bufferBytes, which will be 0.
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//! \param[in] effect the effect to be queried.
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//! \param[in] paramName the selector of the effect image to retrieve.
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//! \param[out] val a place to store the selected image descriptor.
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//! A pointer to an empty NvCVImage (deletePtr==NULL) should be supplied to avoid memory leaks.
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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//! \return NVCV_ERR_SELECTOR if the chosen effect does not understand the specified image selector.
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//! \return NVCV_ERR_PARAMETER if an unexpected NULL pointer was supplied.
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//! \note Typically, this is not used outside of testing.
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NvCV_Status NvVFX_API NvVFX_GetImage(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, NvCVImage *im);
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//! Get the specified string.
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//! If GetString() is called before SetString(), the returned string will be empty.
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//! Otherwise, the string will be identical to that in the previous SetString() call,
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//! though it will be stored in a different location.
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//! \param[in] effect the effect to be queried.
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//! \param[in] paramName the selector of the effect string to retrieve.
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//! \param[out] val a place to store a pointer to the selected string.
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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//! \return NVCV_ERR_SELECTOR if the chosen effect does not understand the specified string selector.
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//! \return NVCV_ERR_PARAMETER if an unexpected NULL pointer was supplied.
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//! \note Typically, this is not used outside of testing.
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NvCV_Status NvVFX_API NvVFX_GetString(NvVFX_Handle effect, NvVFX_ParameterSelector paramName, const char **str);
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//! Run the selected effect.
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//! \param[in] effect the effect object handle.
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//! \param[in] async run the effect asynchronously if nonzero; otherwise run synchronously.
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//! \todo Should async instead be a pointer to a place to store a token that can be useful
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//! for synchronizing two streams alter?
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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NvCV_Status NvVFX_API NvVFX_Run(NvVFX_Handle effect, int async);
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//! Load the model based on the set params.
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//! \param[in] effect the effect object handle.
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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NvCV_Status NvVFX_API NvVFX_Load(NvVFX_Handle effect);
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//! Wrapper for cudaStreamCreate(), if it is desired to avoid linking with the cuda lib.
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//! \param[out] stream A place to store the newly allocated stream.
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//! \return NVCV_SUCCESS if the operation was successful,
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//! NVCV_ERR_CUDA_VALUE if not.
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NvCV_Status NvVFX_API NvVFX_CudaStreamCreate(CUstream *stream);
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//! Wrapper for cudaStreamDestroy(), if it is desired to avoid linking with the cuda lib.
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//! \param[in] stream The stream to destroy.
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//! \return NVCV_SUCCESS if the operation was successful,
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//! NVCV_ERR_CUDA_VALUE if not.
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NvCV_Status NvVFX_API NvVFX_CudaStreamDestroy(CUstream stream);
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//! Allocate the state object handle for a feature.
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//! \param[in] effect the effect object handle.
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//! \param[in] handle handle to the state object
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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//! \note This may depend on prior settings of parameters.
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NvCV_Status NvVFX_API NvVFX_AllocateState(NvVFX_Handle effect, NvVFX_StateObjectHandle* handle);
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//! Deallocate the state object handle for stateful feature.
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//! \param[in] effect the effect object handle.
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//! \param[in] handle handle to the state object
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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NvCV_Status NvVFX_API NvVFX_DeallocateState(NvVFX_Handle effect, NvVFX_StateObjectHandle handle);
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//! Reset the state object handle for stateful feature.
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//! \param[in] effect the effect object handle.
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//! \param[in] handle handle to the state object
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//! \return NVCV_SUCCESS if the operation was successful.
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//! \return NVCV_ERR_EFFECT if an invalid effect handle was supplied.
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NvCV_Status NvVFX_API NvVFX_ResetState(NvVFX_Handle effect, NvVFX_StateObjectHandle handle);
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// Filter selectors
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#define NVVFX_FX_TRANSFER "Transfer"
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#define NVVFX_FX_GREEN_SCREEN "GreenScreen" // Green Screen
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#define NVVFX_FX_BGBLUR "BackgroundBlur" // Background blur
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#define NVVFX_FX_ARTIFACT_REDUCTION "ArtifactReduction" // Artifact Reduction
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#define NVVFX_FX_SUPER_RES "SuperRes" // Super Res
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#define NVVFX_FX_SR_UPSCALE "Upscale" // Super Res Upscale
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#define NVVFX_FX_DENOISING "Denoising" // Denoising
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// Parameter selectors
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#define NVVFX_INPUT_IMAGE_0 "SrcImage0" //!< There may be multiple input images
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#define NVVFX_INPUT_IMAGE NVVFX_INPUT_IMAGE_0 //!< but there is usually only one input image
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#define NVVFX_INPUT_IMAGE_1 "SrcImage1" //!< Source Image 1
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#define NVVFX_OUTPUT_IMAGE_0 "DstImage0" //!< There may be multiple output images
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#define NVVFX_OUTPUT_IMAGE NVVFX_OUTPUT_IMAGE_0 //!< but there is usually only one output image
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#define NVVFX_MODEL_DIRECTORY "ModelDir" //!< The directory where the model may be found
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#define NVVFX_CUDA_STREAM "CudaStream" //!< The CUDA stream to use
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#define NVVFX_CUDA_GRAPH "CudaGraph" //!< Enable CUDA graph to use
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#define NVVFX_INFO "Info" //!< Get info about the effects
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#define NVVFX_MAX_INPUT_WIDTH "MaxInputWidth" //!< Maximum width of the input supported
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#define NVVFX_MAX_INPUT_HEIGHT "MaxInputHeight" //!< Maximum height of the input supported
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#define NVVFX_MAX_NUMBER_STREAMS "MaxNumberStreams" //!< Maximum number of concurrent input streams
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#define NVVFX_SCALE "Scale" //!< Scale factor
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#define NVVFX_STRENGTH "Strength" //!< Strength for different filters
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#define NVVFX_STRENGTH_LEVELS "StrengthLevels" //!< Number of strength levels
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#define NVVFX_MODE "Mode" //!< Mode for different filters
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#define NVVFX_TEMPORAL "Temporal" //!< Temporal mode: 0=image, 1=video
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#define NVVFX_GPU "GPU" //!< Preferred GPU (optional)
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#define NVVFX_BATCH_SIZE "BatchSize" //!< Batch Size (default 1)
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#define NVVFX_MODEL_BATCH "ModelBatch" //!< The preferred batching model to use (default 1)
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#define NVVFX_STATE "State" //!< State variable
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#define NVVFX_STATE_SIZE "StateSize" //!< Number of bytes needed to store state
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#define NVVFX_STATE_COUNT "NumStateObjects" //!< Number of active state object handles
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif // __NVVIDEO_EFFECTS_H__
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