parent
5d82fa2cb2
commit
5d9a60571f
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<!DOCTYPE html>
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<html>
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<head>
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<title>I Love X Engine</title>
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</head>
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<body>
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<h1>I Love X Engine (Electron)</h1>
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</body>
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</html>
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const { app, BrowserWindow } = require('electron');
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const path = require('path');
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function createWindow() {
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const win = new BrowserWindow({
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width: 1024,
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height: 768,
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webPreferences: {
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nodeIntegration: true,
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contextIsolation: false,
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}
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});
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win.loadFile('index.html');
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}
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app.whenReady().then(createWindow);
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app.on('window-all-closed', () => {
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if (process.platform !== 'darwin') app.quit();
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});
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@ -1,26 +0,0 @@
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const ConfigLoader = require('./core/config-loader');
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const AssetManager = require('./core/asset-manager');
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const EventBus = require('./core/event-bus');
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const GameLoop = require('./core/game-loop');
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// Config pad kan via argumenten komen, standaard default.json
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const configPath = process.argv[2] || '../configs/default.json';
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const config = ConfigLoader.load(configPath);
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const assetManager = new AssetManager(config.assetsDir || '../assets/default');
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assetManager.loadAssets();
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const eventBus = new EventBus();
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const gameLoop = new GameLoop({
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onUpdate: () => {
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// Hier komt de game logica per tick
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console.log('Game update');
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},
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onEnd: () => {
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console.log('Game ended');
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}
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});
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console.log('Engine gestart met config:', configPath);
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gameLoop.start();
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