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1.5 KiB

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
[ExecuteInEditMode]
public class Tile : MonoBehaviour
{
// Start is called before the first frame update
public enum TileType : int {Dirt = 0, Grass = 1, Water = 2, Unwalkable = 3};
[SerializeField]
private int currentType;
public TileType myType;
public int movementCost;
public bool walkable;
public GameObject myManager;
public void Refresh(){
gameObject.GetComponent<Renderer>().material = myManager.GetComponent<GridGeneration>().tileTextures[currentType];
Debug.Log("printing");
}
void Start()
{
this.runInEditMode = true;
}
// Update is called once per frame
void Update()
{
State();
}
void State(){
switch(myType){
case TileType.Dirt:
movementCost = 1;
walkable = true;
currentType = (int) myType;
break;
case TileType.Grass:
movementCost = 3;
walkable = true;
currentType = (int) myType;
break;
case TileType.Water:
movementCost = 2;
walkable = true;
currentType = (int) myType;
break;
case TileType.Unwalkable:
walkable = false;
currentType = (int) myType;
break;
}
}
}