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const ConfigLoader = require('./core/config-loader');
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const AssetManager = require('./core/asset-manager');
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const EventBus = require('./core/event-bus');
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const GameLoop = require('./core/game-loop');
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// Config pad kan via argumenten komen, standaard default.json
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const configPath = process.argv[2] || '../configs/default.json';
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const config = ConfigLoader.load(configPath);
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const assetManager = new AssetManager(config.assetsDir || '../assets/default');
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assetManager.loadAssets();
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const eventBus = new EventBus();
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const gameLoop = new GameLoop({
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onUpdate: () => {
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// Hier komt de game logica per tick
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console.log('Game update');
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},
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onEnd: () => {
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console.log('Game ended');
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}
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});
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console.log('Engine gestart met config:', configPath);
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gameLoop.start();
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