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@ -13,6 +13,7 @@
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align-items: center;
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height: 100vh;
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font-family: Arial, sans-serif;
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overflow: hidden;
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}
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#game {
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@ -45,12 +46,17 @@
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#gameCanvas {
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border: 1px solid #333;
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background: #000;
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width: 100vw;
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height: 100vh;
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position: fixed;
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top: 0;
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left: 0;
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}
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.loader {
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width: 48px;
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height: 48px;
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border: 5px solid #fff;
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border: 5px solid #ffffff;
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border-bottom-color: transparent;
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border-radius: 50%;
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display: inline-block;
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@ -72,6 +78,50 @@
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font-size: 18px;
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color: #aaa;
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}
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#pauseMenu {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background: rgba(0, 0, 0, 0.9);
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padding: 30px;
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border-radius: 10px;
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border: 1px solid #333;
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text-align: center;
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z-index: 1000;
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}
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#pauseMenu h2 {
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font-size: 32px;
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margin-bottom: 20px;
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color: #fff;
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}
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.menu-buttons {
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display: flex;
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flex-direction: column;
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gap: 10px;
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}
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.menu-buttons button {
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background: #333;
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color: #fff;
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border: none;
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padding: 15px 30px;
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font-size: 18px;
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border-radius: 5px;
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cursor: pointer;
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transition: background-color 0.3s;
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}
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.menu-buttons button:hover {
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background: #444;
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}
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.menu-buttons button:active {
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background: #555;
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}
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</style>
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</head>
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<body>
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@ -85,6 +135,14 @@
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<div class="loader"></div>
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<p>Loading... <span id="progress">0%</span></p>
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</div>
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<div id="pauseMenu" class="hidden">
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<h2>Pauze</h2>
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<div class="menu-buttons">
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<button onclick="resumeGame()">Doorgaan</button>
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<button onclick="restartGame()">Opnieuw</button>
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<button onclick="quitGame()">Afsluiten</button>
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</div>
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</div>
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</div>
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<script>
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@ -120,42 +178,54 @@
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// Start game
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function startGame() {
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showLoading();
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gameState = STATES.LOADING;
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ipcRenderer.send('game:start');
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}
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function showLoading() {
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document.getElementById('welcome').classList.add('hidden');
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document.getElementById('loading').classList.remove('hidden');
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startLoadingProgress();
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}
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function startLoadingProgress() {
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const progressElement = document.getElementById('progress');
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const updateProgress = () => {
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if (loadingProgress < 100 && gameState === STATES.LOADING) {
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loadingProgress += 1;
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progressElement.textContent = `${loadingProgress}%`;
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setTimeout(updateProgress, 50);
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}
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};
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updateProgress();
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// Start met een korte vertraging om de engine tijd te geven
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setTimeout(() => {
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document.getElementById('loading').classList.add('hidden');
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document.getElementById('gameCanvas').classList.remove('hidden');
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gameState = STATES.PLAYING;
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}, 1000); // 1 seconde loading screen
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}
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function pauseGame() {
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gameState = STATES.PAUSED;
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document.getElementById('pauseMenu').classList.remove('hidden');
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ipcRenderer.send('game:pause');
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}
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function resumeGame() {
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gameState = STATES.PLAYING;
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document.getElementById('pauseMenu').classList.add('hidden');
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ipcRenderer.send('game:resume');
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}
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function restartGame() {
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gameState = STATES.PLAYING;
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document.getElementById('pauseMenu').classList.add('hidden');
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ipcRenderer.send('game:restart');
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}
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function quitGame() {
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// Reset game state
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gameState = STATES.WELCOME;
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loadingProgress = 0;
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// Verberg game canvas en pauze menu
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document.getElementById('gameCanvas').classList.add('hidden');
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document.getElementById('pauseMenu').classList.add('hidden');
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// Toon welkomstscherm
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document.getElementById('welcome').classList.remove('hidden');
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// Stuur event naar main process
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ipcRenderer.send('game:return-to-welcome');
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}
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// Listen for engine events
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ipcRenderer.on('engine:ready', (event, data) => {
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console.log('Engine ready:', data);
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if (gameState === STATES.LOADING) {
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document.getElementById('loading').classList.add('hidden');
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document.getElementById('gameCanvas').classList.remove('hidden');
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gameState = STATES.PLAYING;
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}
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});
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ipcRenderer.on('game:started', () => {
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