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19 lines
411 B
19 lines
411 B
12 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(Tile)), CanEditMultipleObjects]
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public class TileEditor : Editor
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{
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public override void OnInspectorGUI(){
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DrawDefaultInspector();
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Tile myScript = (Tile)target;
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if(GUILayout.Button("Refresh Me")){
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myScript.Refresh();
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}
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}
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}
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