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411 B

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(Tile)), CanEditMultipleObjects]
public class TileEditor : Editor
{
public override void OnInspectorGUI(){
DrawDefaultInspector();
Tile myScript = (Tile)target;
if(GUILayout.Button("Refresh Me")){
myScript.Refresh();
}
}
}