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21 lines
493 B

12 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(GridGeneration))]
public class GridManagerEditor : Editor
{
public override void OnInspectorGUI(){
DrawDefaultInspector();
EditorGUILayout.HelpBox("This is a help box", MessageType.Info);
GridGeneration myScript = (GridGeneration)target;
if(GUILayout.Button("Build Object")){
myScript.GenerateGrid();
}
}
}